Virtual Reality Games Market Insights:
virtual reality in gaming is primarily driven by the rising adoption of advanced VR hardware and
accessories among gamers. An increasing number of small and start-up companies
is entering the market with innovative software and content offerings. Besides,
developments in 5G technology, innovative gaming content, and cloud-based
gaming technology are some of the key drivers of the market. Further, as a part
of the business strategy, prominent players are launching advanced hardware and
accessories.
Similarly, the strict country
lockdown and social distancing norms across the globe boosted the adoption of
virtual reality gaming as a potential indoor engaging activity. The growth in
the gaming industry fueled the demand for advanced gaming software and content
under virtual reality technology. Thus, the pandemic has initially slowed down
the hardware segment. However, in the long term, the market is expected to grow
remarkably.
According to this latest study, The global Virtual Reality in Gaming market was valued at USD 9.75
billion in 2019 and is expected to reach USD 48.91 billion by the year 2025, at
a CAGR of 31.31%.
The global Virtual
Reality Games market provides qualitative and quantitative information on
growth rate, market segmentation, market size, future trends and regional
prospects. The research study represents a modern perspective aimed at securing
the future potential of the Virtual Reality Games market. This report analyzes
and evaluates the latest prospects for the new retail space, as well as the
general and future market performance of Covid-19. In addition, this report
provides a detailed overview of competition between some industries and others.
Virtual
Reality Games Market - Size, Competitive Landscape and Segmentation Analysis:
Virtual Reality Games Market Reports provide a
high-level overview of market segments by product type, applications,
leading key players, and regions, as well as market statistics. The
research insights focus on the impact of the Covid-19 epidemic on
performance and offers a thorough examination of the current market and market
dynamics. This crucial understanding of the report's objective can help you
make better strategic decisions about investment markets by assessing elements
that may affect current and future market circumstances. The leading key
players in the Global and Regional market are summarized in a research to
understand their future strategies for growth in the market.
Top Company
Profiles Include in this Virtual Reality Games Market report:
Microsoft
Corporation,,Facebook Technologies LLC.,,Nvidia Corporation,,HTC
Corporation,,Unity Technologies,,Oculus VR,,Samsung Group,,Magic Leap
Inc.,,NextVR Inc.,,Firsthand Technology, and others
Objectives
of the Study:
·
To forecast the
size of the market segments with respect to 4 main regions, namely, North
America, Europe, Asia Pacific (APAC)
·
To provide
detailed information regarding the major factors influencing the growth of the Virtual
Reality Games market (drivers, restraints, opportunities, and challenges)
·
To analyze each
submarket with respect to individual growth trends, prospects, and contribution
to the total market
Segmentation
Of Virtual Reality Games Market:
In
market segmentation by Gaming
Devices, the Virtual Reality Games Market report covers:
PC, Stand-alone, Console, Cartridges, Smartphones
In market
segmentation by End-user industry the Virtual Reality Games Market report covers:
Commercial Space, Individual
User.
Market Segment by Regions and Countries Level
Analysis:
·
North America (U.S., Canada, Mexico)
·
Europe (Germany, U.K., France, Italy, Russia, Spain, Rest of Europe)
·
Asia-Pacific (China, India, Japan, Southeast Asia, Rest of APAC)
·
Middle East & Africa (GCC Countries, South Africa, Rest of MEA)
·
South America (Brazil, Argentina, Rest of South America)
COVID-19
Scenario Analysis:
·
Since the
COVID-19 virus outbreak in December 2019, the disease has spread to almost all
countries around the globe, with the WHO declaring it a public health
emergency. The global impacts of the disease are already starting to be felt,
and expected to significantly affect the Virtual Reality Games market in 2020.
·
Though
governments have imposed lockdowns to contain spread of virus, lockdown across
the globe have led many businesses to shift their operation online which has
increased the number of cyber-attacks on organizations critical data across the
globe.
·
As a
result, the demand of Virtual Reality Games is expected to rise and ensure the
market growth.
Scope
Of The Virtual Reality Games Market Research Report
Report
Metric |
Details |
Market
size available for years |
2016-2021 |
Base year
considered |
2021 |
Forecast
period |
2022-2028 |
Forecast
units |
Million
(USD) |
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