Location Based Entertainment Market was valued at USD 1.74 Billion in 2019 and is expected to reach USD 13.356 Billion by the year 2027, at a CAGR of 34.11%
The
phrase "location-based entertainment" (LBE) is most commonly used to
describe any sort of entertainment that takes place outside of the user's house
— typically in a Family Entertainment Center. Position-based services (LBS) use
geospatial technology, information and communication technologies, and the
Internet to deliver personalized information to people in real time depending
on their geographic location. Many businesses, including retail and
transportation and logistics, have implemented LBE technology to deliver
accurate location and spatial data in order to meet business goals. Around
the world, a new generation of location-based experiences (LBEs) is emerging.
AR/VR is being used by entertainment firms to give customers the feeling of
being inside a movie or video game. Real estate companies, such as museums and
shopping malls, gain from social media-driven traffic.
The Location Based Entertainment Market in the legal industry has limited
market penetration, which presents a huge opportunity for the existing players
as well as the outsiders willing to enter the market space. However, the
existing market players have a considerable head-start over new entrants in the
market. The high prospects and the growing investments, as well as supporting
initiatives, are expected further to increase the competition among the
existing market players.
The Major
Players In The Location Based Entertainment Market Include:
·
HTC Corporation
·
IMAX Corporation
·
Google LLC
·
Microsoft Corporation
·
Samsung Electronics
Co.Ltd.
·
Springboard VR
·
Exit Reality
·
HQ Software
·
MOFABLES
·
BidOn Games Studio
The market
has segmented the global Location Based Entertainment market on the basis of
type, application, and region:
This
report offers historical data and forecasts revenue growth at a global,
regional, and country-level, and provides an analysis of market trends in each
sub-segment from 2022 to 2028. For this report, Reports and Data have segmented
the global Location Based Entertainment market based on application, enterprise
size, usage type, deployment, end-user, and region:
Download a
Free Sample Copy of the Market Report: -
https://introspectivemarketresearch.com/request/15758
By Type:
·
Hardware
·
Software
By
Application:
·
Amusement
Parks
·
Arcade
Studios
·
4D
Films
The report segments the global Location
Based Entertainment market by applications eDiscovery, legal research, contract
management, compliance, case prediction, and others (divorce automation, billing,
knowledge management, and IP management); component (solutions and services);
technology (ML and deep learning, and NLP); end-user (corporate legal
department, law firms and others [national firms, solo practitioners, students,
subject matter experts, and judges]); and region (North America, Europe, Asia
Pacific, Middle East, and Africa, and Latin America).
By Regional Outlook
(Revenue, USD Billion, 2017 – 2028)
- North America (U.S., Canada,
Mexico)
- Europe (Germany, U.K., France,
Italy, Russia, Spain, Rest of Europe)
- Asia-Pacific (China, India,
Japan, Southeast Asia, Rest of APAC)
- Middle East & Africa (GCC
Countries, South Africa, Rest of MEA)
- South America (Brazil,
Argentina, Rest of South America)
Ask for a Discount
@: https://introspectivemarketresearch.com/discount/15758
Covid-19
Impact and Recovery Analysis on Industry:
The COVID-19 pandemic has had
devastating effects on several industry verticals globally. To constrain the
number of cases and slow the coronavirus spread, various public health
guidelines were implemented in different countries across the globe. COVID-19
protocols range from declaring national emergency states, enforcing
stay-at-home orders, closing nonessential business operations and schools,
banning public gatherings, imposing curfews, distributing digital passes, and
allowing police to restrict citizen movements within a country, as well as
closing international borders. With the growing vaccination rate, governments
are uplifting the protocols to give a boost to the stagnant economy. Like other
industries, Location Based Entertainment Market has experienced a slowdown
the growth, however, the market is expected to bounce back as restrictions are
being lifted up by governments across the globe.
Key Questions Answered in The Report:
1.
What
will the Location Based Entertainment market growth rate?
2.
What
are the key factors driving the global Location Based Entertainment market?
3.
Who
are the key manufacturers in Location Based Entertainment market space?
4.
What
are the market opportunities, market risk and market overview of the Location
Based Entertainment market?
5.
What
are sales, revenue, and price analysis of top manufacturers of Location Based
Entertainment market?
6.
Who
are the distributors, traders and dealers of Location Based Entertainment market?
If You Have
Any Query of Location Based Entertainment Market Report, Visit:
https://introspectivemarketresearch.com/inquiry/15758
Reasons to Purchase the Location Based
Entertainment Sales Market Report:
·
The report includes a plethora of information such as market dynamics
scenario and opportunities during the forecast period
·
Segments and sub-segments include quantitative, qualitative, value (USD
Million,) and volume (Units Million) data.
·
Regional, sub-regional, and country level data includes the demand and
supply forces along with their influence on the market.
·
The competitive landscape comprises share of key players, new
developments, and strategies in the last three years.
·
Comprehensive companies offering products, relevant financial
information, recent developments, SWOT analysis, and strategies by these
players.
https://www.openpr.com/news/2648286/gaming-market-size-share-covid-19-impact-analysis-by-type
No comments:
Post a Comment